![]() ![]() A player will not be able to outrun a Revenant for long before it catches up to them. ![]() Strategy ĭue to the Revenant's power, it is critical to hide as soon as possible and the player must exercise extreme caution as to not give away their position during a hunt. Weakness: Hiding from the Revenant will cause it to move very slowly. Strength: A Revenant will travel at a significantly faster speed when hunting their prey. These are the strengths and weaknesses as listed in the journal: The AI only checks for whether another waypoint has been created by the ghost and overwrites the existing one. This speed change does not stack up and does not apply to any specific player. If and when reverting to roaming mode, the Revenant's speed will slowly decrease over ~2.7 seconds (deceleration rate of 0.75 m/s²) back to its initial value of 1 m/s. However, as soon as it detects a player (either visually or through speech/electronics), it will begin to move at 3 m/s (nearly twice the base speed of most other ghosts) and sustains this speed until it reaches the spot where it last detected a player. ![]() When a Revenant is roaming, it will move at 1 m/s. Successful uses of the crucifix now causes the ghost to wait 25 seconds before hunting again (20 for a Demon).Īdded new textures, effects, and sounds when the crucifix is used.Revenants have very noticeable speed change between roaming and chasing modes. The crucifix's range can now be previewed. The crucifix now has models for each use instead of disappearing on its final use.Ĭrucifixes now cause a 5 second delay before the ghost can attempt to initiate another hunt.Ī successful block of a hunt attempt will now create an EMF 2 reading. The crucifix is now consumable, with 2 uses.ĭecreased the crucifix's range by 1 metre for all ghosts. Increased the crucifix's range by 1 metre for all ghosts. Increased the crucifix's price from $25 to $30. The crucifix is no longer used up when preventing a hunt.
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